No, not a referance to rugby (I could regret that one next weekend) but instead a diversion into the world of Runequest. It wont last long, honest.
I just managed two brief playtests of my ultra light RQ homage rules. Pics follow:
Humakti Runelord and Orlanthi Initiate take on three Broo - the adventurers won but only after the Humakti used his Runepower to reroll his misses....
The Hukmakti doing what they do best - killing Lunars! No, taking on the Undead. In this game I found that as the Runelord had an iron sword, if he hit the skeletons, they were gone. It fits the image of the Humakti.
Its a D10 based distillation of RQ - I presume shields and so penalise those without one; a hit is rolled for location and the figures armour (WYSIWYG) taken into account. Iron weapons are better than bronze (I think the Troll lead stuff will be intermediate).
A figure has a Runegoon Rating (Goonquest is already in use, annoyingly) which is their chance to hit but is NOT like Bottle. Wounds? 1-3 per figure. Each figure can have a trait or several; as an example, the Runelord had an Iron sword, a one use Rune and was Fearless - ignoring all morale implications. Each cult has a slightly different trait table.
Its still in my moleskine, I may type it up - if you are interested let me know and I'll post it up.
And now, normal W79 service will be resumed.