6th of June, the Shore of Western Europe
Across the wire, in the distance the bunker cover party appear and open fire
The Commandos are held up by the wire, bren fire, grenades, sten guns all have no effect on the machine gun team in the bunker - but one burst of fire does injure the loader and the rate of fire slackens. To the right a lone rifle armed commando takes on three schutzen until his mates clear the wire
At them with the bayonet! A volley of shots and X Commando go in to clear the cover party.
Too Late Chum! de Winter deals with the MG42 team....
This was an impromptu game with pretty - ok, very, basic terrain. The figures are Warlord Commandos painted by myself while the Germans are warlord FJ painted up in "full on late war camo madness" by Jim Brent. Mark and I have speculated over using IHMN for WW2 and this is the result. I gave de Winter marksman with pistol, inspirational and leader with the stat line of a Captain from IHMN, the lads were rated as Guards/Royal Marines with a couple of NCOs. The Germans were jager from the book; the MG42 was presumed to be brassing the beach up in general with one unlucky commando getting its attention each turn. This really meant that until they cleared the wire, one trooper was being lost most turns. That was until the turn the bren gunner was hit; then a sten gunner was fired at and survived, he managed to clip the MG42 No2 after which it didnt hit anything.
Due to internet wobbles this took longer to blog than play and does raise a question in my mind - just what did X troop get up to before D-Day?