In the run up to the publication of our new dedicated Winter of '79 rules, Lock Stock 'n Two Smoking Sterlings, we are getting our forces in order.....these are some of Maff's new SAS from RH Models.
SAS or Free Taff Commandos?
What can I tell you about Lock Stock 'n Two Smoking Sterlings? We've had a blast writing it and playing out the draft rules and we are having the cover professionally created just now. So it's close. As with any labour of love, we ended up with far more ideas and rules systems than we could comfortably fit in and yet retain the overall fast, slick and fun game we wanted. So we had to be pretty harsh with ourselves and the result is definitely worth it!
Lock Stock... itself is a character driven skirmish game. Ideally you are looking at an optimum range of 4-12 figures together with the odd vehicle. Up to 20 figures will work just fine but you'll find the game turns will begin to creak with more figures than that unless you have more than one player on each side. Whilst the rule systems have been deliberately designed to handle everything from gangs and coppers vs criminals, to urban insurrection and full on shooting war.
We strongly recommend no more than an armoured land rover and an armoured car or CVR(T) as part of your force. There are plenty of Cold War an Modern game systems already out there if you want to pit troops of Scimitars, Foxes and Saladins against each other, so you are not losing out. So vehicles should be kept to a minimum as part of the mission parameters or to add period colour in order to maintain the ethos of the game.
If you know us of old, there will be a certain familiarity about the game, but you will also find a lot that is, I hope, different to anything you've experienced so far in this level of game. We like to think of Lock Stock... as a bit tongue in cheek fun but with a gritty edge. Above all, we've endeavoured to keep the late 1970's, early 80's at the forefront of our design. It is after all winter, 1979, and there's 'oop's for tea!