I've stumbled across this interesting model railways website called Hall Royd Junction Box with a couple of cracking free buildings to download such as this small garage (home of Dodgy Don's Motors in the winter of 1979).
If printing your own models is not your thing, you can buy these models professionally pre-printed instead in four colours on 335gsm white card. The concrete garages above will prove very useful in most city, suburban or rural settings.
Cheers
Mark
Saturday, 11 April 2015
Wednesday, 8 April 2015
Lock Stock n' Two Snarlin' Bondi: The Game
Tonight's game was merely an excuse to get some Vikings onto the tabletop with a borrowed setting from one of our favourite films... 13th Warrior. Unfortunately in these times of austerity and cut backs, there's only 7 Norsemen, but that didn't prevent Maff going in hard
Sven Hardcnut (Huscarl) leads his small band of trusted Hirdmen
against the Wendol who have been terrorising the Jarls lands
The savage Wendol appear from the rock formations.....
Huscarl Ulfhednar (Terrifying, Fast)
Sven, shouts "You dogs! We will feed you on your own bones!"
and leads his Hirdmen in a ferocious charge
Snarling, cursing, swords, axes, and shields clash
Red dice = Blooded; Black Dice= Great Blow
Our Viking hero, pulls off a stunning Saga Feat, wounding the
Wendol leader in the process but receiving a Great Blow in return
The final moments. Back to back the Norsemen are cut down.
Sven calls upon Odin to help him take as many as he can to hell....
before wounded, he succumbs to a Killing Blow from the Wenol leader.
Odin has other plans for Sven so we will see him again
The rules worked well despite the fact that the odds were stacked in the Wendols favour. I treated them as Viking Ulfednar with a +2 melee roll against Hirdmen plus Fast and Fearsome traits. The Fast gave them the advantage in the first round of combat and the +2 often gave them first blood.
We use a Combat Matrix based on charactre types for melee which has three levels of combat result depending upon the dice score. Whatever colour we try to give this table it essentially boils down to light and heavy wounds or outright killed. Character types can amass a certain number of wounds before the next wound of whether light or heavy becomes the killing blow.
Armour and shield modifiers may reduce the impact of a successful dice roll, downgrading a heavy wound to light, or light wound to no effect. Conversely a two handed axe or famed sword may turn a light wound into a kill for a Bondi or a heavy wound for a Huscarl.
A double six represents Saga Feat........ there's separate tables for that filled with various heroic acts pulled from the Sagas or movies.
The one thing to note is that this is a one dice roll combat system. There's no defensive roll. No saving roll. No return swing with the axe if you've been killed that turn. You are rolling on the outcome of the fight that turn. If the guy with initiative rolls high.... that's your bad luck. If he rolls low...you can steal initiative next tun and land a blow on him. It keeps the game cracking along at a pace.
We use a Combat Matrix based on charactre types for melee which has three levels of combat result depending upon the dice score. Whatever colour we try to give this table it essentially boils down to light and heavy wounds or outright killed. Character types can amass a certain number of wounds before the next wound of whether light or heavy becomes the killing blow.
Armour and shield modifiers may reduce the impact of a successful dice roll, downgrading a heavy wound to light, or light wound to no effect. Conversely a two handed axe or famed sword may turn a light wound into a kill for a Bondi or a heavy wound for a Huscarl.
A double six represents Saga Feat........ there's separate tables for that filled with various heroic acts pulled from the Sagas or movies.
The one thing to note is that this is a one dice roll combat system. There's no defensive roll. No saving roll. No return swing with the axe if you've been killed that turn. You are rolling on the outcome of the fight that turn. If the guy with initiative rolls high.... that's your bad luck. If he rolls low...you can steal initiative next tun and land a blow on him. It keeps the game cracking along at a pace.
Cheers
Mark
Tuesday, 7 April 2015
Lock Stock n' Two Snarlin' Bondi
Not to be out done by Maff, I've used my much quieter rail commute to and from work this week to draft Lock Stock n' Two Snarlin' Bondi for tomorrow night's game. Replacing Maff's swashbuckling theme from last week with tropes taken from the Viking sagas.
This is the last bit of irreverent fun we'll have with the Lock Stock system before getting nose to grindstone and focusing on an end of May release for the dedicated Winter of '79 inspired rules.
Cheers
Mark
This is the last bit of irreverent fun we'll have with the Lock Stock system before getting nose to grindstone and focusing on an end of May release for the dedicated Winter of '79 inspired rules.
Cheers
Mark
Saturday, 4 April 2015
Bookshelf Additions
I've got to say that Kindle is a godsend! I have the app on my iPad, and it allows me to acquire and read books wherever I am. That half hour commute to the office by train has become a great opportunity to catch up on my reading or look up references.
But occasionally there's still the odd occasion where there's nothing better than having a nice hardback to flick through. Which brings me on to the latest addition to my personal reference library. Volumes 1-3 of David Barizlay's four volume work The British Army in Ulster. A lucky eBay find at just £16.99 for the three!
Heavily illustrated throughout with b/w photographs, each volume follows a set format; a diary of selected events during the years covered within the volume, an overview of IRA armaments, and then separate sections on British Army weapons, services and corps.
The volumes represent a decent enough introduction to the challenges the British Army faced during Operation Banner but lack any depth in regards to the changing threat and how the security services adapted to it. For instance, there's really nothing about the development of Land Rover protection kits and impact on the vehicles themselves. You'll find Craftsmen of the Army: The Story of the Royal Electrical and Mechanical Engineers Volume II 1969-1992 by JM Keenan and DJ Sutton to have a lot more information of interest about the vehicles and mechanical aspects of their role, not only about Northern Ireland but also in BAOR and Operation Corporate too.
The data on IRA armaments is very interesting from a Winter of '79 perspective, especially the number and types of firearms and support weapons available to the insurgency, but this information is largely repeated almost paragraph for paragraph within each volume. To sum up, great value for less than £20 for the set but the information is dated so I'd urge you to look out for cheap (under £10 a volume) deals, and certainly not worth some of the exhorbitant prices that even the single volumes can fetch on their own.
Cheers
Mark
But occasionally there's still the odd occasion where there's nothing better than having a nice hardback to flick through. Which brings me on to the latest addition to my personal reference library. Volumes 1-3 of David Barizlay's four volume work The British Army in Ulster. A lucky eBay find at just £16.99 for the three!
Heavily illustrated throughout with b/w photographs, each volume follows a set format; a diary of selected events during the years covered within the volume, an overview of IRA armaments, and then separate sections on British Army weapons, services and corps.
The volumes represent a decent enough introduction to the challenges the British Army faced during Operation Banner but lack any depth in regards to the changing threat and how the security services adapted to it. For instance, there's really nothing about the development of Land Rover protection kits and impact on the vehicles themselves. You'll find Craftsmen of the Army: The Story of the Royal Electrical and Mechanical Engineers Volume II 1969-1992 by JM Keenan and DJ Sutton to have a lot more information of interest about the vehicles and mechanical aspects of their role, not only about Northern Ireland but also in BAOR and Operation Corporate too.
The data on IRA armaments is very interesting from a Winter of '79 perspective, especially the number and types of firearms and support weapons available to the insurgency, but this information is largely repeated almost paragraph for paragraph within each volume. To sum up, great value for less than £20 for the set but the information is dated so I'd urge you to look out for cheap (under £10 a volume) deals, and certainly not worth some of the exhorbitant prices that even the single volumes can fetch on their own.
Cheers
Mark
Wednesday, 1 April 2015
Lock Stocke n' Two Smokin' Snaphaunces
Blame TV drama! Musketeers for Maff, Wolf Hall for me. The result? Lock Stocke n' Two Smokin' Snaphaunces fast play house rules for light-hearted swashbuckling romps!
Tonight was the inaugural outing. The Deputy March Warden and his men have caught up with Auld Nat and the Sparkes family who are busy looting a border farmhouse!
Our heroes are Gentlemen, Bravos or Lackeys (Humblies). Being a Gentleman, the Deputy March Warden leads from the front.....
....and is summarily dispatched by Old Nat's pistol. That fancy armour doesn't save him this time.
The Deputy March Warden and two of his Bravos had fired a volley of snaphaunce pistols at Old Nat and his two boldest Bravos who are rushing forward to meet them. Two of the pistol shots fly wide.... the third causes a minor Discomforture to one of the Reiver Bravos. Old Nat fires his own pistol in return... a double six! The Deputy March Warden is Shotte Through! and drops like a sack of tatties. Emboldened, pistols are discarded and it's time for the sword!
'Half pike will at you!'..... but only if the Lackey rolls above his opponent (modified) if he intends to close on him!
The melee! The Deputy March Warden and one of his Bravos lie dead. Two more of the Wardens men are 'Discomforted', so with their leader shot through and themselves clearly bested by the Sparkes', the Warden's men decide to save their hides for another day. All over bar the taunting in just three furiously enjoyable game turns.
This was just a test game fought on a 2'x3' playing area. Each force had 6 figures. In this case, Border Reivers by the late Jim Bowen with a mix of character types, arms and armour. The rules were a bastardised version of Lock Stock n Two Smokin' Sterlings which Maff had kindly converted to the age of swashbuckling and the flashing blade. Sadly, there was not much opportunity for buckling of swashes going on in this particular game...... Maff has created some nifty rules for that.... but it was still a lot of fun to play through. We both agreed that the game had the right 'feel' we would expect for such an encounter. Whilst only three game turns in length, we were happy with the result as we really don't want to spend an hour where 6 figures each are mincing around with swords trying to force a paper cuton each other. These encounters should be short, sharp and oten as not brutal with one side being 'Run Through' or giving up when all is lost.
Looking forward to the next game!
Cheers
Mark
Tonight was the inaugural outing. The Deputy March Warden and his men have caught up with Auld Nat and the Sparkes family who are busy looting a border farmhouse!
Our heroes are Gentlemen, Bravos or Lackeys (Humblies). Being a Gentleman, the Deputy March Warden leads from the front.....
....and is summarily dispatched by Old Nat's pistol. That fancy armour doesn't save him this time.
The Deputy March Warden and two of his Bravos had fired a volley of snaphaunce pistols at Old Nat and his two boldest Bravos who are rushing forward to meet them. Two of the pistol shots fly wide.... the third causes a minor Discomforture to one of the Reiver Bravos. Old Nat fires his own pistol in return... a double six! The Deputy March Warden is Shotte Through! and drops like a sack of tatties. Emboldened, pistols are discarded and it's time for the sword!
'Half pike will at you!'..... but only if the Lackey rolls above his opponent (modified) if he intends to close on him!
The melee! The Deputy March Warden and one of his Bravos lie dead. Two more of the Wardens men are 'Discomforted', so with their leader shot through and themselves clearly bested by the Sparkes', the Warden's men decide to save their hides for another day. All over bar the taunting in just three furiously enjoyable game turns.
This was just a test game fought on a 2'x3' playing area. Each force had 6 figures. In this case, Border Reivers by the late Jim Bowen with a mix of character types, arms and armour. The rules were a bastardised version of Lock Stock n Two Smokin' Sterlings which Maff had kindly converted to the age of swashbuckling and the flashing blade. Sadly, there was not much opportunity for buckling of swashes going on in this particular game...... Maff has created some nifty rules for that.... but it was still a lot of fun to play through. We both agreed that the game had the right 'feel' we would expect for such an encounter. Whilst only three game turns in length, we were happy with the result as we really don't want to spend an hour where 6 figures each are mincing around with swords trying to force a paper cuton each other. These encounters should be short, sharp and oten as not brutal with one side being 'Run Through' or giving up when all is lost.
Looking forward to the next game!
Cheers
Mark
Tuesday, 17 February 2015
SITREP
A quick SITREP is in order.
We've had great fun creating Lock Stock 'n Two Smoking Sterlings! So much that it has led to a full platoon level expansion we are calling Lock Stock 'n Two Smoking 'Jimpys' (GPMGs). The Lock Stock system works so well for us that other variants are potentially on the cards.
...Two Smoking Jimpys is a game with a harder edge. More military orientated yet still character driven in an unexpected way. I've also incorporated the latest publicly published research into battlefield motivation and psychology, using. Falkland Island engagements especially Mount Longdon to test the results. Let me set expectations here and say that we have kept it firmly in mind that this is a game and should be a fun experience rather than a dry ego driven 'simulation'. Some elements I wanted to include have therefore been left on the cutting room floor. But hey! That's what blogs are for..."Heres' some advanced rules that didn't make it to the pdf!"
We've hit a set back as our artist pulled out through over-commitment and is still to hand over artwork completed to date. I think at this stage we'll go for lots of pictures of suitable period wargame figures and AFVs from our well stocked Winter of '79 collection instead. On the plus side, a positive visit to an IP lawyer got some of our legal questions sorted.
I'm turning my attention now to the Winter of '79 Campaign Guide which looks at Britain in 1978-82, the military and non-military forces, equipment, campaign options, war gaming and modelling resources, all of which I'd like to make available at the same time as Lock Stock.... Don't hold your breath, but it is coming!
Cheers
Mark
We've had great fun creating Lock Stock 'n Two Smoking Sterlings! So much that it has led to a full platoon level expansion we are calling Lock Stock 'n Two Smoking 'Jimpys' (GPMGs). The Lock Stock system works so well for us that other variants are potentially on the cards.
...Two Smoking Jimpys is a game with a harder edge. More military orientated yet still character driven in an unexpected way. I've also incorporated the latest publicly published research into battlefield motivation and psychology, using. Falkland Island engagements especially Mount Longdon to test the results. Let me set expectations here and say that we have kept it firmly in mind that this is a game and should be a fun experience rather than a dry ego driven 'simulation'. Some elements I wanted to include have therefore been left on the cutting room floor. But hey! That's what blogs are for..."Heres' some advanced rules that didn't make it to the pdf!"
We've hit a set back as our artist pulled out through over-commitment and is still to hand over artwork completed to date. I think at this stage we'll go for lots of pictures of suitable period wargame figures and AFVs from our well stocked Winter of '79 collection instead. On the plus side, a positive visit to an IP lawyer got some of our legal questions sorted.
I'm turning my attention now to the Winter of '79 Campaign Guide which looks at Britain in 1978-82, the military and non-military forces, equipment, campaign options, war gaming and modelling resources, all of which I'd like to make available at the same time as Lock Stock.... Don't hold your breath, but it is coming!
Cheers
Mark
Sunday, 15 February 2015
Frustration with Google
Google is doing my head in! If it isnt bad enough that First Scotrail's free WiFi is so 'free' it's running wild in a field rather than letting me log-in on the train. When I can get WiFi, Google decides to get snotty so I can't publish or respond to comments unless the moon is at the apogee of it's 3rd quarter.....
Brian English who is a fan of the blog and all things 1970's British - GEEZERS, Life on Mars etc left a message asking which product codes related to the RH Models figures I had used in the Fighting Patrol action from Feb 2013. I thought some of you who follow the blog might also be interested so here are the codes:
1960s/70s/80s British Army
FALK1a;10 INFANTRY WITH SLR RIFLE IN BERET
FALK2a; 2 FIGURES WITH BREN LMG IN BERET
FALK4a; 2 FIGURES MOVING WITH GPMG IN BERET
FALKSMGa;2 FIGS WITH STIRLING SMG IN BERET
Uk Urban Meltdown;
UrbUKsqu; 11 figures, 10 with SLR and 1 with Bren
UrbUKsup; 5 support figs, 3 SMG and 2 GPMG
Cheers
Mark
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