With only a dozen redcoats on the table the game provided all the majesty, tabletop colour and thrills of a fully fledged battle utilising larger forces. The game ebbed and flowed, balance shifting constantly. And it was fun!
Umboko Gorge Royal Krall
Chief Catawaili in residence
Umbokos win initiative and assegai Private Steven
scouting ahead of Pirbright's command.
Our trusty Sergeant advises Freddy to wait for the cavalry
Nonsense! Freddy crosses the Umboko
in skirmish line with supports
An sniper on the terraces and another ambush take their toll
Closing on the kraal, the Umboko Regiment
launches it's horms of the buffalo attack
Freddy steadies the firing line to meet the horns of the buffalo
Fix Bayonets!
Hard pressed. The power of the Martini-Henry wanes
The final stand. Down to bayonets now.
Freddy Pirbright makes off to save the colours
I learnt a lot about IHMN mechanics from this encounter and concocted a few house rules of my own during the course of play (such as scouting, figures fighting back to back/back to wall or as in this case rock). Well you have to don't you? Afterwards I tried out some further ideas whilst I still had figures on the table, but these need more testing, eg, the effect of leadership on shooting, all enemy bases in base to base contact (or in a contained area such as an alley, gap between rocks etc) becoming eligible targets for Volley Fire.
Using Zulu warriors on multiple bases certainly upped the visual and theatrical impact of the game. I'll base the rest on skirmish bases with the intention of replacing one of the warriors with a casualty figure to show when they are 'Knocked Down'. I made up stats for the Zulus and created some Traits using those in the rule book as examples, such as 'Iklwa' being their equivalent of 'Bayonet Drill' (+3).
Well there we have it, a simple scenario leading to another thrilling game of In Her Majestys Name. When I was a lad, one night in 1975 my dad came home and gave me Skirmish
Wargames by Don Featherstone. It was completely out of the blue and not
like him at all. I was immediately enthralled by Featherstone's new book, beginning a wargaming odyssey that night that and today's game with IHMN has recaptured those feelings.
Cheers
Mark
Sounds like one of the perfect games that really catches ones imagination. How long did it take to play?
ReplyDeleteRight game at right time, 45 minutes to play, but experinced IHMN gamers playing strictly canon could have played it in 30.
DeleteCheers
Mark
Terrific stuff and an inventive adaptation of these rules. The pictures were quite thrilling. This must have been a different Umboko Gorge from the one that Lt. Blackadder waxed nostalgic about.
ReplyDeleteCheers,
Michael
Thanks! Yes, this is the Lower Umboko Drift. Blackadder's was I believe the Middle Umboko accroding to Eastman's Lost Tribes of the Umboko Massive published in 1906.
DeleteCheers
Mark
fantastic game and ideas
DeleteJust got the rules, enjoyed your take on the game rules!
ReplyDelete