2005... Breakaway Russian Republic of Belomorkanal. MVD troops have identified the hideaway of Michkael Zauszage, the infamous Tiger of Zlatava.
Two of the Tiger's henchmen.
Clearing the village. A slow and painful task moving house
by house.
MVD take casualties from an RPG.
Another fire team
breaks left using cover of the trees.
Must keep an eye on these heroes!
They've outflanked the village and gunned down several henchmen
Run to ground (window, top right), the Tiger is caged!
He rolls high and takes his own life in a futile gesture of defiance
Another cracking game. Really enjoyed this one. I used a classic solo wargaming technique of generating additional henchmen when the MVD moved into a possible arc of fire for the first time.
Roll a single die looking for a result equal to or below
the number rolled. Eg 1 if guy pops his head round a corner and a 1 is required
(from each possible enemy location). 2 guys = 1,2 etc. Therefore four guys
rushing across a street are more likely to draw fire. By drawing fire you
created an enemy in that location. Snipers can roll against their Bottle/Elan to hold their fire for a high value target. Simple, effective.
Entering unoccupied buildings had a further refinement. Low
roll = safe. High roll = Booby Trap/face to face encounter. Any building with a
roof or full upstairs was treated as another building and could trigger another
encounter.
Figures: RH Miniatures
Rules: USEME Modern Warfare
Terrain: CJ's World
Cheers
Mark
Pretty cool
ReplyDeleteGreat stuff again- like your solo wargaming techniques too.
ReplyDeleteCheers,
Pete.
I had not heard of the USME rules, I may have to check them out!
ReplyDeleteI just ordered them myself....I am so weak. So very weak.
ReplyDelete