Showing posts with label Force on Force. Show all posts
Showing posts with label Force on Force. Show all posts

Friday, 24 June 2011

Force on Force Factors for Winter of '79

 
Unlike Cold War Commander, Force on Force by Ambush Alley Games is more scenario and situation focused from the start. As an experienced wargamer I can easily do the same with CWC but it's not as instantly intuitive as FoF.

Whilst a huge asset it's not perhaps quite so pick up and play as CWC for someone wishing to play Winter of '79 from a cold start. So let's take a look at creating some off the shelf suggested Troop Quality, Morale and Confidence Rating for the Force on Force gamer. Once again can I remind you that we are looking at the Factors within a sandbox created by Winter of '79 and making internal comparisons rather than trying to measure Royal Marines vs USMC or similar.

Mob/Rioters: 
 The majority are likely to be TQ D6, Variable Morale, Low Confidence but a string of riots which create No Go Zones or see demonstratable success against the authorities may improve Confidence levels. A few 'agitators', trade union 'praetorians' or politically motivated trained insurgents may even have a TQ of D8 and High Confidence.

Police:
The average 1979 bobby on the beat linking arms on a picket line or being subjected to petrol bombs, bricks and bats TQ D6, Average Morale D8, Confident

Riot Police/ Armed Police / SPG/ Para-militaries etc:
TQ D6, Good Morale D10, High Confidence. In an urban disturbance game, maybe rising to TQ D8.

Armed Civilians/ Militia/ Local Volunteers etc:
TQ D6, Variable Morale, Low Confidence

Territorials/Reservists:
TQ D6, Variable Morale, units with front-line roles more likely to be Average D8 to Good Morale D10. Support units D6-D8 Of course as the conflict wears on, it's more likely that they will gain the same experience as Regular formations. Variable Confidence depending upon the situation.

Regulars:
TQ D8 for frontline formatons such as Infantry, armour and artillery. Treat support corps as Territorials because whilst many served in Northern Ireland on foot patrol, and in Winter of '79 would end up on the streets of Birmingham and Glasgow, they would lack the focus and training of say a dedicated infantryman.
Morael Average D8 to Good D10.Variable Confidence depending upon the situation.

Royal Marines and Paras including Territorials/Reserves:
TQ D8, High Morale D12, High Confidence. 

SAS, SBS etc
TQ D10-D12: Personal choice. D12 is suitable for certain situations eg hostage rescue. High Morale D12, High Confidence

Rebels:
TQ D6-D8, Variable Morale, Variable Confidence

Now I realise that these broad classifications will set the fur flying because "2 Bumshires were every bit as good as 3 Para", etc etc  I know that my own unit was easily TQ D10, High Morale D12, and High Confidence and nobody is going to tell me otherwise - LOL! Seriously, these are just rough guidelines and probably more exclusive than inclusive. If you want to fluff a particular named unit, it's your game. Make the most of the factors to promote the uncertainty and personal confusion within a civil war.


Cheers
Mark

Sunday, 13 February 2011

Force on Force from Osprey Publishing

I have in my hands a review copy of Osprey Publishing/Ambush Alley Games' forthcoming hardback Force on Force: Modern Wargaming Rules.

Without doubt this has to be the most professional and visually stunning set of wargame rules I've ever seen.  Wargame rules aside, it's a joy to have, to read, to dip into and simply just browse.

Force on Force is illustrated throughout with good quality colour photos of painted modern 15 & 20mm figures in action settings, plus in theatre photos of real troops and weaponry, all supplemented by colour images culled from Osprey's catalogue of modern uniform, battle and campaign titles.

The book is threaded throughout with scenarios, and has a dedicated scenario section at the end. Force on Force also includes sample small scale unit information for all the major nations, unit and vehicle attributes, vehicle charts, special rules for asymmetric warfare, a campaign game, and finally full colour Fog of War cards and Quick Reference pages to cut-out or copy. All in all 224 pages of inspiring goodness!

Is it just for Iraq and Afghanistan? No!  Scenarios run the full gamut from Vietnam, to Top Malo House in the Falklands, Golan Heights to the centre of Grozny.

If you've already played Force on Force from Ambush Alley Games, you know what to expect. For the rest I'll cover the rules in more detail at the end of this coming week. But do check out the FoF Primer on the Ambush Alley website.

RRP is £25 and Amazon.co.uk are currently taking pre-orders at £17.50. Is Force on Force worth £17.50? Damn, it's worth £25! I own the original pdf and I would still have bought the new hardback if I hadn't been sent a copy by the publisher.

Force on Force: Modern Wargaming Rules represents a line in the sand in wargames rules publishing. I can see this book appealing to many non-wargamers let alone non-C20th gamers. It is nothing less than a tribute to the hobby and a great ambassador for wargaming.

The rules are cracking too!

Cheers
Mark